Let's Never Settle on What 'Game of the Year' Means
The difficulty of finding new releases persists as the video game industry's greatest existential threat. Even in worrisome era of company mergers, growing financial demands, labor perils, the widespread use of AI, digital marketplace changes, shifting player interests, hope in many ways returns to the elusive quality of "achieving recognition."
That's why I'm increasingly focused in "awards" like never before.
Having just some weeks remaining in the calendar, we're firmly in annual gaming awards time, a period where the small percentage of gamers not experiencing similar several free-to-play action games weekly complete their unplayed games, argue about development quality, and realize that they too can't play everything. We'll see exhaustive top game rankings, and we'll get "you overlooked!" responses to those lists. An audience broad approval selected by press, influencers, and followers will be revealed at industry event. (Creators weigh in the following year at the DICE Awards and GDC Awards.)
All that recognition serves as enjoyment — there aren't any correct or incorrect choices when discussing the greatest releases of 2025 — but the stakes appear higher. Every selection made for a "annual best", whether for the prestigious top honor or "Top Puzzle Title" in fan-chosen recognitions, creates opportunity for wider discovery. A medium-scale experience that flew under the radar at launch may surprisingly attract attention by competing with higher-profile (i.e. well-promoted) big boys. Once 2024's Neva popped up in consideration for an honor, I'm aware definitely that numerous gamers suddenly wanted to check coverage of Neva.
Historically, award shows has established limited space for the variety of releases published each year. The difficulty to clear to evaluate all feels like an impossible task; approximately numerous releases were released on Steam in last year, while just a limited number games — including new releases and live service titles to smartphone and VR platform-specific titles — were included across The Game Awards selections. While commercial success, discourse, and platform discoverability drive what players choose each year, there is absolutely no way for the framework of awards to adequately recognize a year's worth of releases. However, potential exists for improvement, provided we acknowledge its significance.
The Expected Nature of Industry Recognition
Earlier this month, prominent gaming honors, one of interactive entertainment's oldest awards ceremonies, revealed its nominees. Although the decision for top honor itself happens in January, one can observe where it's going: This year's list created space for deserving candidates — major releases that received acclaim for quality and scale, hit indies celebrated with blockbuster-level excitement — but across a wide range of award types, there's a noticeable concentration of repeat names. Throughout the vast sea of visual style and mechanical design, the "Best Visual Design" allows inclusion for multiple exploration-focused titles set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a future GOTY ideally," an observer noted in digital observation that I am enjoying, "it would be a PlayStation sandbox adventure with turn-based hybrid combat, companion relationships, and RNG-heavy procedural advancement that embraces risk-reward systems and has modest management base building."
GOTY voting, across its formal and community versions, has grown predictable. Years of candidates and winners has established a template for the sort of refined extended title can score a Game of the Year nominee. Exist titles that never achieve top honors or even "significant" technical awards like Game Direction or Writing, thanks often to formal ingenuity and unusual systems. Many releases released in any given year are likely to be ghettoized into specific classifications.
Notable Instances
Imagine: Would Sonic Racing: Crossworlds, a title with review aggregate just a few points below Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of The Game Awards' Game of the Year category? Or maybe one for excellent music (because the audio is exceptional and merits recognition)? Unlikely. Excellent Driving Experience? Certainly.
How good does Street Fighter 6 need to be to receive top honor appreciation? Can voters consider character portrayals in Baby Steps, The Alters, or The Drifter and recognize the greatest performances of 2025 absent major publisher polish? Does Despelote's two-hour length have "enough" narrative to merit a (deserved) Excellent Writing honor? (Furthermore, does annual event benefit from Top Documentary category?)
Repetition in favorites over recent cycles — within press, among enthusiasts — shows a system increasingly biased toward a particular extended game type, or indies that generated adequate attention to qualify. Problematic for a field where exploration is crucial.